Visual Rhythm Machine: Synchronized Sense Stimulation Creation System 1Digital Art and Technology Application Laboratory 2 Image Processing and Intelligent Systems Laboratory Graduate School of Advanced Imaging Science, Multimedia, and Film Chung-Ang University
Abstract This paper presents a fundamental structure for an artificially sensible, intelligent sense stimulation creation system. Human conceptualizes information that is recognized by sense stimulation through the mental filter. The proposed system implements such conceptualization process to provide detouring sense stimulation. We assume that there are source data that resembles human memory at the structural level. Such data can be used to produce results of repeated actions and stimulations, and they can be tools for communications. In the beginning, sense stimulation in normal life is not passively taken, but actively produced. This action makes either an autohypnosis tool or a communication tool. Although the proposed system may not play a perfect role in autonomously creating mental background or in transferring messages by impression, it can self-evolve to an artificially sensible, intelligent sense stimulation creation and communication system.
1. Introduction A researcher¡¯s ultimate end of study is to understand how the event, which happens to us, gets to be recognized and conceptualized by the audio-visual process of sense and a certain kind of spiritual process and effectively apply it to the sense of himself and the other part to communication. Psychologically well-directed sense stimulation can serve as diversion and function as healing. As accessing and classifying an individual sense and taste according to type, this study maximizes psychological reaction index and sense reaction index, analyzes and recomposes vestiges taken from user¡¯s play act that keeps to be offered and changed as a sense stimulation and accurately focuses on user¡¯s sense reaction target which keeps to be repeated. This writing is a study about total system verifying and embodying hypothesis.
2. System Profile This system has two processes. One is concerning to sense stimulation creation that also has two effects. The first effect is that user can take an effective autohypnosis by accepting sense stimulation which unconsciously formed and the message that he sends to himself. The second is healing or refreshing. As a tool of communication, another one can maximize the effect of communicative message as creating sense stimulation that has a better effect on the taste of a subject or a psychological type.
2.1. System Diagram Creation of Sense Stimulation: Change and Creation of Contents The proposed sense stimulation creating
system is illustrated in Fig. 1, which includes artist¡¯s intuition about
universality. Figure 1: Illustration of the proposed sense stimulation creating system
2.2. Variation Factor Variation factor is direct and psychological clue that user left on the system when using it. It is basis of variable that will process variable factors in sense creation device. With those factors, the system decides user type and taste. Each variable factor has level to its own distinctive quality. Their ranking has effect on making variable. In the Visual Rhythm Machine which will be introduced next, the value that regulates RGB value and gets from the course of variable factors becomes the basis that decides user¡¯s color taste. The way of direct decision about this kind of taste becomes the first clue for variation of contents and without a certain kind of psychological filter the system can partially make sense stimulation corresponding to taste With those bases of directly analyzing one¡¯s individuality, the elements concerning with one¡¯s preference can become factors analogizing psychological judgments. Of database using psychological analysis, there is a character type. By following MBTI (The Myers-Briggs Type Indicator) personality test, for example, if someone who operates the system is more introvert rather than extrovert, he must be prudent, gentle and thoughtful and maintain deeply interpersonal relationship with others. Those factors show that he or she has a character concentrating on his or her own self. In other words, he must primarily prefer pastel to garish and slowness to rapidity in tempo. After the VRM system processes and shows a certain user¡¯s analyzed characters, if the user gives unsatisfied feedback to the system about his inclination, the system supports sense stimulation generated by concept code which is opposed to user¡¯s inclination. Additionally, the factors that the system can establish database about the user¡¯s inclination and emotion can be music genre, hobby, age, nationality, sex, blood type, year of birth, eating habits, types of family history and love history, position in a group and role contribution, etc. With those factors, the system comes to select change creation code considering his self-satisfaction.
2.3. User Concept Filter User concept filter has two parts. One is message input; another one is the introductory part of lyric concept. Message can be both of users themselves and the subject of communication. And it can be displayed as concept concerning to unconsciousness by processing the message output code of sense stimulation creation device and outputted as languages and characteristic images. The introductory part of lyric concept can import emotional sense stimulation that user wants to himself. And it sends to sense stimulation device bonding with variable factors and take an effect such as refreshment or healing
2.4. Concept Code Creation Filter and Sense Stimulation Creation Device Concept code creation filter makes a code taking from ranking index and variable factors and sense stimulation creation filter decides which feelings of sense process will offer on the basis of above. By the decision, the sense stimulation creation device selects, mixes, compounds and manipulates source data.
2.4.1. Change Creation Concept Concept code creation device makes a special code from the change factors and ranking index. Sense stimulus creation filter decides whether what kind of sense process provide or not. According to the decision, it selects, mixes, compounds and manipulates source data.
2.4.2. Variation Constituent Sampling value from sense stimulus creation device processes change elements. It is classified below. l Light sense stimulus: Leading color, brightness, speed, weight, space, composition, density, images, objects etc. l Auditory sense stimulus: Key of music, height of tone, brightness, quality of a tone, speed, weight, density, archetype symbolic objects of sound, etc. l Creation of aesthetic sense stimulation. From above, sense stimulation not only induces esthetic pleasure and healing and emotion recovery but also causes affirmative persuasion and sympathy.
2.5. Evolution of change creation A verifying process deciphers the result coming from vestige (classified and accomplished index number) which the user remains and generates new virtual concept code, and finally the concept code is replaced or added on it. Therefore, the system maximizes achievement rate and is evolved by the alteration.
3. Embodied System Profile 3.1. Senses Stimulation Creation System: Visual Rhythm Machine (VRM) The proposed visual rhythm machine (VRM) system creates sense stimulation leading in in aesthetic pleasure that matches user¡¯s taste. In addition, this system has vision for a communication tool that transfers user¡¯s predicted aesthetic taste together with its own message. More specifically, the proposed system takes color inclination by a simple way, and its displacement concept device creates the user¡¯s inclination based on the input. The created user¡¯s inclination is finally provided as a form of psychologically synchronized contents. Another sense stimulation is provided with combination of the color inclination factor. At the termination of the system, evaluation of stimulation effect is left as a trace, which is added to the displacement concept device. Configuration of the proposed system is shown in Fig. 2, where it consists of a real-projection screen, a beam projector, an infrared (IR) camera, and a personal computer (PC).
Figure 2: Configuration of the proposed system
Figure 3: Operation of the proposed system
(a) (b) (c) (d) (e) Figure 4: Displayed images
In manufacturing step 1, the expected color of the image from the display, as shown in Fig. 3a, is made by regulating the RGB value on the beginning screen. This color is an adjustable factor according to user¡¯s taste, and its value is applied to the corresponding source data. In manufacturing step 2, if a user selects source image shown in Fig. 4c on the main screen shown in Fig. 4b and then touches the time value on a playground shown in Fig. 4d consisted of a series of 16 rooms, the system begins to display the prepared video clips and sound, as shown in Fig. 3e. While the system repeats a series of the process, users can get aesthetic satisfaction.
4 Aesthetic pleasant sensation which coincide in inclination. Art has partially endeavored to leave and deliver some messages. As Walter Benjamin said, artistic act is understood as a means of mutual understanding. And one who visits gallery space is now called them from a viewer or receiver to a participant or user in this media art environment. At this point, new media art is disjointed and used as a tool. And it can be fluently reorganized to communication environments. These communicable audio-visual means as aesthetical elements are adapted to user¡¯s inclination and by the psychological classification and objectification of it; the user can have an effect on others with messages that is created by him and finally the systems is augmented.
4.1 Relationship between art and its viewer Media technology is replaced on new, various environments to create art, visit art spaces, and contribute art. Now, the public is not simple viewer any more. They do not passively accept art but becomes a part of art itself and even recreate art. Artists just provide a medium as software and users creates art. Art enable user to be subject when artists make it. The sense stimulation system focuses on user¡¯s operation of art and how much level the artists concern themselves with relationship art and viewer. At the end of the process, artists¡¯ vestige will disappear and the system and user will remain.
4.2 Art that reads user's mind User's operation comes to input various kinds of psychological bases on the system. According to the bases, the system can read user¡¯s state of emotion by analyzing the data and analogical interpretation. The well-classified database can acquire universality.
4.3 Art as a tool This system that can understand human taste and personality and stimulate human sense enables to achieve deep communication between an individual and an individual, an individual and a group, and groups. 5 Conclusions As observed above, this system still has some unsolved problems between the completed system and the system that will be realized. There are many tasks to develop and now visualizing, such as the diverse play form theories of variation factors, the device to analyze the user¡¯s vestiges and decide the ranking of it, the concept code creation filter that generates a variable of variation factors concerning artificial intelligence, the diverse sense stimulation display device that shows them, the formation device showing the ranking index corresponding the user¡¯s sensual, intellectual, and aesthetic taste, and finally the artificial intelligent device to totally manage all the sets. As a methodology, there is a visual music composition system through a psychological test. It can take an excellent role as data of variation factors. Using a variable formed from variation constituent, such as symbolic prototype in sound, the concept code of images, colors, music composition, object image, and tempo, it can display sense stimulation. Now, the system is proceeding at the level of operation. Settled into whole setup, this system can function as a tool of amusement, healing, and communication and will be effectively developed. But preparing a control unit is an important case not to be used as a one-way communication between an individual and an individual, an individual and a group, and groups, and specially the factors concerned to unconsciousness hidden in system itself.
Acknowledgement This work was supported by Korean Ministry of Science and Technology under the National Research Laboratory Project and by Korean Ministry of Information and Communication under the Chung-Ang University HNRC-ITRC program.
References [1] Gregory Bateson, ¡°Steps to an ecology of mind,¡±Ballantine Books, pp.399~468, 1972. [2] Paul Tosey, Jane Mathison, ¡°Neuro-linguistic programming and learning theory: a response,¡± Curriculum Journal, Vol. 14 Issue 3, p371-388, 18p, Sep 2003. [3] Karen Clark, ¡°NLP: the scientific route to success,¡± Lawyer, Vol. 18 Issue 35, p29-29, 1/2p, 9/13/2004. [4] Vincent A. Sandoval, Susan H. Adams, ¡°Subtle Skills for Building Rapport,¡± FBI Law Enforcement Bulletin, Vol. 70 Issue 8, p1, 5p, 1bw, Aug2001. [5] Neil Morris, Keith Watson, ¡°We don't know or DO WE?¡± Engineering Management, Vol. 14 Issue 3, p26-29, 4p, 3 diagrams,Jun/Jul2004. [6] Don Richard Riso, Russ Hudson, ¡°The Wisdom of the Enneagram, (The Complete Guide to Psychological and Spiritual Growth for the Nine Personality Types)¡± Bantam Doubleday Dell Pub, 389p, 1999. [7] Allen Newell, ¡°Unified theories of cognition,¡± Harvard University Press, 576p, 1904. [8] Ross Buck, ¡°The Communication of Emotion,¡± The Guilford Press, 391p, 1984.
|
2006 |